Cool concept! I think you found a successful twist to the 2d platformer genre: leading enemies to their deaths rather than killing them yourself. I wonder if completely disabling the player's ability to shoot would have taken this concept to it's logical conclusion. Stray enemies could be annoying to deal with though.
ABOUT THE GAME:
R0d3nt is my first game.
It was made using Phaser CE.
around 25 to 45 minutes on first play-through.
probably less than 5 minutes if you're doing everything perfectly.
Music by Bad Ass Wolf Shirt
Sprites by Marvin-Z
Arrows to move
X to shoot
C to dash
SPACE/UP to jump
You can double jump. falling off ledges do not count as one jump.
You will be outnumbered, Use the environment against the enemies.
"It doesn't work" :
- "The page is gray" Wait a little bit.
- "The loading bar finish then nothing" Make sure your adblocker is off then refresh.
- "It's not even starting/Failed to create a Canvas 2d context in console" Using Brave? You might have to disable the shield for this one.
- "It's none of the above" Please comment below.
There are downloadable builds for each platform, if your browser is absolutely against the idea of running the game, try downloading it.
source code is available on https://github.com/tuskat/R0d3nt.
It is unlicensed. You can see more about the rights in the repo Readme
- Extract file.
- Run r0d3nt executable.
- troubleshooting update54 days ago
- Brave error fix + Troubleshoot section55 days ago
- Minor updates57 days ago
- small-updates59 days ago
- R0d3nt Windows build available62 days ago
- R0d3nt code available on Github + various tweaks76 days ago
- What I’ve learned from my first game | R0D3NT83 days ago
- R0D3NT play-through available on youtube84 days ago
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Yeah I think it's a a great case of "Less is more" kind of things.
I definitely can see a more lazer focus remake out of it. Someday I'll revisit this, just not right now ʕノ)ᴥ(ヾʔ
I'm not too good at the game, as I'm not adept with this style of platforming. I'm still having fun with this game. I'm having great "aha" moments when I finally figure out a navigation challenge. For the pit that's presumably near the end of level 3, it might be nice to add an alternate way to climb back up instead of making it an instant death pit. It makes it less annoying to go through challenges you already mastered.
Thanks a lot for trying the game ʕノ)ᴥ(ヾʔ
So happy you had fun with it. I could definitely tweak that level to alleviate some frustration, it's part of the "tutorials" levels, so I don't want them to be too dissuasive.
No problem! I probably won't end up finishing the game because I'm not skilled enough, but I'll try to get through what I can.
No worries, already helped a lot with your feedback. Thanks again :)
Update: I tried again. I got through the big jump at the end of the dash tutorial. This time I was able to get to the "Shepard them" stage.
It's definitely much easier once you know what you're doing. I think the biggest issue with this game is the fact that you have zero time to process a new level before you need to move.
"the biggest issue with this game is the fact that you have zero time to process a new level before you need to move."
Interesting. ʕ´°ᴥ °`ʔ
I suppose you mean all the levels that starts with stuff immediately attacking you?
If so I guess I could put the player in a sort of safe spot instead of immediately in the middle of it. I'll try to reshape some levels and see how it goes
made 6 attempts to play, always gets stuck on loading.
Sorry to hear. Does the screen stay white or is the bar showing but never filling up? (I'll see and try to make the game lighter when I come home, will keep you updated)
first time it locked up just after filling up, the other times it locked up at 7/8th full.
Thanks a ton for rising the issue. I've made the game lighter, hopefully it'll fix the loading issue. Let me know if it persist.
While initial loading of the game seems to work now, the game seems to get laggier and laggier with every level load and restart (to the point that it crashed my browser)