R0d3nt code available on Github + various tweaks
- Music has been changed to a less distracting tune (Sirens, still by Bad Ass Wolf Shirt).
- Overall package size shrunk down to 2Mb, should take half the time to load now
- You can press Enter on title screen to start from scratch if you happen to have a save
- You can now us A/D to move and I/O/P to shoot/jump/dash
- Various other tweaks and clean-up
I've made the repo on Github public, meaning you can now see the code https://github.com/tuskat/R0d3nt.
Disclaimer: I'd highly discourage you from copy pasting it, It's very far from good practices and best standard in the industry.
Disclaimer II: you cannot use the Ninja assets, they are here for sale https://marvin-z.itch.io/spriter-animations
I can't say the same for the Boilerplate I've used, if you're using Phaser-CE, check it out https://github.com/rroylance/phaser-ce-npm-webpack-typescript-starter-project
Files
Get R0d3nt
R0d3nt
Crowd Control Platformer
Status | Released |
Author | Tuskat |
Genre | Platformer |
Tags | 2D, phaser, Short, Singleplayer |
Languages | English |
More posts
- troubleshooting updateSep 28, 2019
- Brave error fix + Troubleshoot sectionSep 27, 2019
- Minor updatesSep 25, 2019
- small-updatesSep 23, 2019
- R0d3nt Windows build availableSep 20, 2019
- What I’ve learned from my first game | R0D3NTAug 30, 2019
- R0D3NT play-through available on youtubeAug 29, 2019
- Small updateJul 23, 2019
- Bug FixesJun 30, 2019
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